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FEED.X
feed.x
FEED.X © Kurt Hentschläger



FEED.X is a performance set in an artificial environment without human performers in the flesh. Its visceral in nature.

The precursor, FEED, was conceived of in 2004, designed to convey a duality of the real and the rendered (processing) space.
FEED.X, 14 years later, makes less of a sensual distinction between the real and the simulated, instead staging a more unified, though still hybrid reality, wherein boundaries continue to collapse. This is the new prosthetic hybrid real: physical yet still simulated, natural yet still constructed.

FEED.X passes through two seemingly opposite stages. The first half of FEED.X - delivered in a traditional, frontal screening configuration - is misleading in relation to later events. Using generative animation, 3D figures fly and dance on a projection screen, like a flock of birds on drugs, following what appears to be a semi-autonomous, semi-conscious choreography. They race, float and crash into one other in an erratic gravity shifting world, each voicing off drone sound through- and while moving.

After about 20 minutes, the second part of the work transforms into an otherworldly amalgam of thick, artificial fog, intensely bright pulse and strobe light, inducing a total loss of spatial and visual orientation. A digital-analogue sound-scape, built from visual pattern feedback plus ample sub-bass, heightens the sublimely loaded atmosphere. FEED.X points to the limits of human perception, employing both sensory deprivation and sensory overload, to immerse its audience in a seemingly infinite, kaleidoscopic architecture, a realm of pure light and sound.



FEED.X by Kurt Hentschlager

OgreBullet and Max/MSP Programming: Rob Ramirez
Ableton Live and Max for Live Design: Ian Brill
Project Assistance: Alp Seyrekbasan
Touring Information and Booking: Richard Castelli - Epidemic

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